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Learn your way around FreeCell

Practice with a purpose

Look at the complete hand before deciding. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

What you are aiming for

Build four suit foundations from ace to king. Take the next action only when the current step is clear. A clear plan starts with the current position.

Follow these playing steps

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Choosing and moving on screen

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Keep the active rule in mind.

See the idea in action

With two empty cells and no spare empty column, a group of at most three cards can move together. Take the next action only when the current step is clear.

One detail worth checking

Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Answers about the rules and controls

What is the aim?

Build four suit foundations from ace to king. A clear plan starts with the current position. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Return to the explanation when a decision is unclear.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. Keep the active rule in mind. Check the relevant controls before continuing.

What completes a round?

Build four suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Check the relevant controls before continuing.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Work at your own pace. Use another round to revisit a decision.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

What completes a round?

Build four suit foundations from ace to king. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.